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Two amazing news at the same time - Unreal Engine 4 & Unity 5

3/4/2015

2 Comments

 

It happended

So yeah, I'm sitting here now and feels with the people who recently bought Unity 4 for $1500. I watched the Unity 5 livestream. I'm going to introduce you to the main headlines of the past week. Both Unity 5 and Unreal Engine 4.7 has been released. 

Unreal Engine is going to be free but as the clever guys who writes things way more complex than it really is says:
"It's free with a 5% royalty on gross product revenue after the first $3,000 per game per calendar quarter from commercial products"
Picture
So yeah, free. 
And if you're lucky enough to earn $3.000 from a game, I bet you're happy to share a few amount of money with Unreal - It's the same thing as before, except the Engine itself is free now!
Also they have just released this amazing update, just makes everything a whole lot better. 


Unity 5 is also going to be free .... but
All of the features is in Unity 5, however there are some limitations about that you can't customize the splash screen unless you pay for a pro license. They've introduced this "Personal" license, which suits personal projects, and you can actually distribute your game to a limited amount of platforms without paying - I'm not really sure about how this system works, but I'm somehow sure that there will be some kind of payment to Unity in the personal license. 
When that's said, they have 21 platforms... wait, what? Yeah! 21 platforms that you can export to. 
Yesterday I watched the Unity 5 livestream, where they showed some sample projects from Unity 5.
The visuals are (in my opinion) not as great as those you can achieve in Unreal Engine, and I definitly think that Unreal has the real bonus in the visuals, however, Unity 5 is easy to use, and is very use-friendly. 
Picture
I haven't tried Unreal Engine yet, but I'll dive into it soon. I'll write a post when I'm into it and say my final words about the two engines. When that's said, the engines might look like almost the same, but should be used for different projects - My general thought is prepare the thoughts of the project, then pick an engine that fits it. 

Don't love my English ^^
- Wituz
2 Comments
Mckinney Via link
10/20/2021 12:04:27 am

Very much appreciated. Thank you for this excellent article. Keep posting!

Reply
MckinneyVia link
2/22/2022 11:36:50 pm

Thank you for sharing informative content. It means a lot to me hope you do more articles to post.

Reply



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  • Home
  • Tutorials
    • GameMaker >
      • Beginner >
        • Create a maze game with levels
        • Create a very simple hit-the-ball game
        • Load/save your game
        • Physics in GameMaker!
      • Intermediate >
        • Create a tower defense game!
        • Split-screen Multiplayer - GameMaker:Studio Tutorial
        • Save and Load Objects using INI files - GameMaker:Studio Tutorial
        • Smooth Camera in GameMaker Using Views
        • Multitouch on devices
    • Unity >
      • Beginner >
        • Create a marble roller game in Unity
        • Make a burning meteor using particle systems in Unity 5
      • Intermediate >
        • Using Character Controllers in Platform Games (Unity 5)
    • Miscellaneous >
      • Make your own "Twitch-Plays" stream
      • Generate a normal map from just one texture
      • Sort your messy folders
      • Modelling a planet in Blender
    • Video tutorials >
      • Make Playstation 1 games
  • Blog
  • Creations
    • Games
    • Apps
  • Contact